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Programs

CHARACTER & LEADERSHIP DEVELOPMENT

The Character & Leadership Development programs empower youth to support and influence the Club and community, sustain meaningful relationships with others, develop a positive self-image and good character, participate in the democratic process, and respect their own and others’ cultural identities.

Youth of the Year

The National Youth of the Year program promotes and recognizes service to Club and community, academic performance and contributions to family and spiritual life. A BGCM Youth of the Year is chosen to represent the organization at the state level competition. State winners then move on to regional competition and five regional winners enter the national competition in Washington, DC. The National Youth of the Year receives a total of $26,000 in scholarships and is installed by the President of the United States.

Torch Club

Torch Clubs are small-group leadership and service clubs for boys and girls ages 11 to 13. Torch Club is a powerful vehicle through which Club Staff can help meet the special character development needs of younger members.

Keystone Club

They Keystone Club is a unique leadership experience that provides opportunities for young people ages 14 to 18. Both in and out of the Club, youth participate in activities in three focus areas: academic success, career preparation and community service. With the guidance of an adult advisor, Keystone Club has a positive impact on members, the Club and the community.

EDUCATION & CAREER DEVELOPMENT

The Education & Career Development program enables youth to become proficient in basic educational disciplines, set goals, explore careers, prepare for employment and embrace technology to achieve success in a career.

CareerLaunch

CareerLaunch encourages Club members ages 13 to 18 to assess their skills and interests, explore careers, make sound educational decisions and prepare to join our nation’s work force. Club staff or volunteers use the Career Exploration Quick Reference Guide to work with teens individually or in small groups to build their job-search skills and job readiness. The CareerLaunch website, www.careerlaunch.net, provides Club teens, staff and volunteers with online career exploration, college and job search information and interactive activities. Mentoring, job shadowing and training opportunities round out the program.

Diploma to Degrees

Thanks to the generous support of Toyota Financial Services and Darden Restaurants, Diploma to Degrees (d2D), BGCA’s new college readiness program, is here! This program provides a range of services to guide Club members as they work toward high school graduation and prepare for post-secondary education and career success. The Facilitator’s Guide includes fun high-yield activities. The Teen College Guide offers tips on achieving academic success and planning for post-secondary education.

Financial Literacy

They Money Matters program helps teens learn to balance a checkbook, create a budget and save and invest for college and retirement. As teens become more financially independent, we push them to track their money coming in and going out and plan for the future in order to successfully manage money in the real world.

LEGO Robotics

LEGO Robotics immerses members in real-world science and technology challenges. Teams build LEGO-based robots and develop research projects. Through their participation, children develop valuable life skills and discover exciting career possibilities while learning that they can make a positive contribution to society.

Power Hour

Power Hour offers a structured time and place for Club staff and volunteers to help members with an important aspect of the educational process: homework. Members emerge from the program better prepared for classes and proud of their hard work and accomplishments. Power Hour helps members become self-directed, resourceful and independent learners. They turn in their homework assignments completed and on time.

Readers to Leaders

Readers to Leaders is a 90-day results-driven program targeting 7 and 8 year-old Club members who could benefit most from a reading performance boost. The program teaches important reading skills necessary to connect with and understand text. It adapts to each child’s needs and has checkpoints along the way to show growth.

STEM/STEAM

STEM (Science, Technology, Engineering/Entrepreneurship, and Math) programming includes mobile and web development and networking. STEM provides an opportunity for members to build on skills acquired through various programs while preparing for post-secondary education, a STEM career, and entrepreneurship. STEAM includes the Arts into the original STEM programming.

Learn more about Google CS First

Google CS First

HEALTH & LIFE SKILLS
Healthy Habits

Designed to incorporate healthy living and active learning into every part of the Club experience, Healthy Habits emphasizes good nutrition, regular physical activity and improving overall well-being. The program, for ages 6 to 15, is the “Mind” component of Triple Play: A Game Plan for the Mind, Body & Soul.

SMART Moves

This nationally acclaimed comprehensive prevention program helps young people resist alcohol, tobacco and other drug use and premature sexual activity. SMART Moves features engaging, interactive, small-group activities that increase participants’ peer support, enhance their life skills, build their resiliency and strengthen their leadership skills. This year-round program encourages collaborations among Club staff, youth, parents and representatives from other community organizations.

SMART Girls

SMART Girls is a small-group health, fitness, prevention/education and self-esteem enhancement program designed to meet the developmental needs of girls ages 8 to 12 and 13 to 17. Through dynamic sessions, highly participatory activities, filed trips and mentoring opportunities with adult women, Club girls explore their own and societal attitudes and values as they build skills for eating right, staying physically fit, getting good health care and developing positive relationships with peers and adults.

Passport II Manhood

Passport II Manhood promotes and teaches responsibility in Club boys ages 11 to 14. Passport II Manhood consists of 14 sessions that each concentrate on a specific aspect of manhood through highly interactive activities. Each Club participant receives his own “passport” to underscore the notion that he is on a personal journey of maturation and growth. Passport II Manhood represents a targeted effort to engage young boys in discussions and activities that reinforce positive behavior.

SPORTS, FITNESS, & RECREATION

Sports, Fitness & Recreation develop fitness, positive use of leisure time, skills for stress management, appreciation for the environment and social skills. Triple Play, a comprehensive health and wellness program developed in collaboration with the U.S. Department of Health and Human Services, strives to improve the overall health of Club members ages 6 to 18 by increasing their daily physical activity, teaching them good nutrition and helping them develop healthy relationships.

TRIPLE PLAY
The Mind Component

The Mind component encourages young people to eat smart through the Healthy Habits program, which covers the power of choice, calories, vitamins and minerals, the food pyramid and appropriate portion size.

The Body Component

The Body component boosts Clubs’ traditional physical activities to a higher level by providing sports and fitness activities for all youth. Body programs include six Daily Fitness Challenges; teen Sports Clubs focused on leadership development, service and careers in athletics; and Triple Play Games, inter-Club sectional tournaments that involve multiple team sports.

The Soul Component

The Soul component helps build positive relationships and cooperation among young people. The Smart Guide to Social Recreation: Effective Games-room Management and Leadership provides strategies, tools and activities for running a top-notch games-room and social recreation program.

THE ARTS

The Arts programs enable youth to develop their creativity and cultural awareness through knowledge and appreciation of the visual arts, crafts, performing arts and creative writing.

Club Tech is an ambitious, multi-year initiative to provide all Boys & Girls Clubs with state-of-the-art software and a comprehensive array of programs to help build member’s computer skills and integrate technology in all core program areas.

digital arts

Digital Arts

The Digital Arts Suite teaches members ages 6 to 18 how to create computer-generated art. In each of six programs (Animation Tech, Design Tech, Game Tech, Photo Tech, Music Tech and Movie Tech), members advance through three levels of animated lessons online and participate in instructor-led group activities.

Fine Arts

This year-round program encourages artistic expression among Club members ages 6-18 through drawing, painting, printmaking, collage, mixed media and sculpture while providing opportunities for members to create artwork for display in a local exhibit.

Image Makers

The Image Makers Program is designed to help Club members go beyond taking simple snapshots and develop the skills to produce photographs that can really impact a viewer. Popular and accessible, photography is a useful hook to engage young people of all ages, particularly middle and high school youth, in creative programming that simultaneously teaches them skills they will use for the rest of their lives. The Image Makers Program contains several components to help you provide an effective and dynamic learning experience.

 

Special Initiatives

Our Programs Beyond our core areas of emphasis, the Boys & Girls Clubs of the Midlands are constantly seeking out new, enriching activities for our kids to participate in. From literacy support to driving safety – the Clubs are offering more quality programming than ever before!

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Gang Initiative

This community-based prevention initiative targets young people ages 6 to 18 that are at high risk for involvement or are already involved with delinquency and gangs. Youth and teens are directed to positive alternatives, and learn about violence prevention. Clubs collaborate with local partners to mobilize resources, recruit hard-to-reach youth, mainstream them into appropriate Club programming and monitor their progress through individualized case management. Clubs and State Alliances can also receive assistance in pursuing local and state funding for programs addressing delinquency, gangs and violence.

Scholarship Program

BGCM offers a scholarship program for current active BGCM seniors and alumni that plan to attend an accredited 2 or 4 year college, university, vocational training, or nursing school. Some scholarships are renewable up to 4 years and are awarded based on length of membership, participation level at the Club, financial need, leadership, and community service. For more information regarding the scholarship program, please contact: Jermaine Jones at jjones@bgcomaha.org.

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Scholarship Reference Form

Teen Initiative

The Teen Initiative provides program resources, grant funding, training and technical assistance to Club staff and boards so they can deepen their impact with teens in their communities. Teens are not simply “older children”; they have reached a developmental stage that requires a different strategic approach to recruitment, retention, marketing, staff interaction, use of space and programming. In addition, the needs and developmental abilities of younger teens (13 to 15) vary from those of older teens (16 to 18). The Teen Initiative helps Clubs increase their outreach to teens and serve them more effectively. Through this process, Clubs often improve their teen score on the Impact Assessment.

 

The Boys & Girls Clubs of the Midlands is a leader in youth development on the local and national level. We are transforming our community by providing youth with impactful, fun and educational opportunities in a safe environment. These opportunities are led by professional, positive role models who make a lifelong impact in the lives of those we serve.